About Us

Based in Portland, Oregon, Liquid Development provides some of the highest quality outsourced art on the market, with credits on more than one hundred game titles.

When top-tier developers need true creative partners they know where to turn. We have contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises. Our artists and managers are top talent, because we operate on the cutting edge of modern game production. We hone our skills by seeking out challenges to our artistry and creativity, and also by collaborating with clients producing exciting, engaging work. We pride ourselves on our ability to adapt to existing workflows and art styles while producing world-class assets.

In 2016 we became part of Keywords Studios, the world leader in providing services that video game and similar content creators need. These services include audio services, functionality Q.A., localization, player support, and more. Liquid Development is an integral part of Keywords Studios’ art service line, which allows us to join forces with top-tier art studios around the world to provide our clients with superior quality service at optimal price points.


Our Clients


  • "A HUGE thank you to you and your team for yet another awesome job!!! As always, we appreciate your flexibility around schedule as well as your high level of collaboration and execution. YOUR TEAM ROCKS!"

    - Dave Johnson, Xbox Game Studios - Crackdown 3

  • “Matt and his team has done a phenomenal job adjusting to the changing landscape of our annual development. I’ve been reiterating to my co-directors how the investments we’ve put into our partnership with Liquid has been significantly noticeable in the 2nd year working together. Your team’s work is reverberating across our studio and the Liquid name has replaced “vendor” in a lot of our design conversations. ;] I really believe our 3rd year will only get better and looking forward to working on the next installment together!”

    - Herman Fok, Visual Concepts – NBA2K22

  • “Seriously though, it was an absolute pleasure to take this journey with you guys. I couldn't imagine a better group of artists to have done it with. This game is just as much yours as it is mine and I hope you all feel proud as we begin to show this stuff to the world!”

    - Jimmy Barnett, Gearbox Software – Borderlands 3

  • “… I want to say that the art test and most recent batch of Outfits and Artifacts our teams developed together were considered a huge success across the board—from concept, to execution, communication, and everything between. It’s been a rare and awesome experience to get to work so closely with a partner that ‘gets us’ as well as your team does, and we’d love to keep the communication channels open for potential future collaboration opportunities between our teams...”

    - Jennierose Hsu, Proletariat – Spellbreak